Dropping nodes with hotkey as in Unreal Engine.
2252 3 0- Blombrink
- Member
- 1 posts
- Joined: May 2018
- Offline
Is there any way to drop nodes using hotkeys, similar to dropping nodes in Unreal Material Editor where you simply, for example, hold down the “S” and left click to drop a Scalar Parameter node into the editor, “M” and left click to drop a Multiply node etc? The only thread I found about this was a 4 year old reddit threat with no responses. As this would greatly increase my efficiency with this amazing piece of software I´d really appreciate a fast answer.
- jsmack
- Member
- 8043 posts
- Joined: Sept. 2011
- Offline
Any tool can be assigned a hot key.
Open the tool palette, right click the desired tool. Select ‘Edit Tool’. Go to the Hotkeys pane of the edit tool dialog. Click the relevant (Network Pane is for hotkeys for placing nodes) ‘Edit’ button to open the Hotkey manager to this tool. Then go ahead and assign a hotkey.
The hotkey manager can also be opened directly and the desired tool searched for, however many tools have similar names which makes finding them this way more difficult.
Open the tool palette, right click the desired tool. Select ‘Edit Tool’. Go to the Hotkeys pane of the edit tool dialog. Click the relevant (Network Pane is for hotkeys for placing nodes) ‘Edit’ button to open the Hotkey manager to this tool. Then go ahead and assign a hotkey.
The hotkey manager can also be opened directly and the desired tool searched for, however many tools have similar names which makes finding them this way more difficult.
- nic0l_as
- Member
- 4 posts
- Joined: May 2016
- Offline
Hello,
if you are still interested I have create a script to do that with the software Autohotkey.
You can find it here: http://github.com/FXTDwiki/autohotkey [github.com]
if you are still interested I have create a script to do that with the software Autohotkey.
You can find it here: http://github.com/FXTDwiki/autohotkey [github.com]
- animatrix_
- Member
- 4729 posts
- Joined: Feb. 2012
- Offline
I also wrote some code for customizable rule-based context-sensitive hotkeys. By default I customized them for FX workflow with most commonly used nodes in general. The video is much older than the latest features I added though, such as dual hotkeys (i.e. N for Noise pop up menu -> T = Turbulent Noise VOP, etc)
https://gumroad.com/l/houdinisupercharged [gumroad.com]
https://gumroad.com/l/houdinisupercharged [gumroad.com]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
-
- Quick Links