Im looking into the new SideLabs tools for Vertex animation textures. However for RBD im running into some issues. I can get it working fine for fluid and im eventually going to try it out for sprites and softbody. But for RBD I seem to run into the same problem each time I try and set it up in Unreal.
I also looked at the debug view and it shows my geo is correct and exported correctly so its hard to see if its to do with my Houdini set up or my Unreal set up.
Ive followed this forum https://www.sidefx.com/forum/topic/68930/ [www.sidefx.com] where some people seem to be having a similar issue and I followed this tutorial. https://vimeo.com/357970428/3eda722f97 [vimeo.com] which is all really clear on how to bring it in.
Theres most likely something im doing on my side in Houdini that is causing this issue but I was wondering if someone who has a good understanding of Houdini RBD to Unreal could take a look at my workflow and see if im making a mistake. Il attach all the files I have worked with.
Heres a Pic of my result in Unreal along with whats seen in my Houdini Scene
Thanks a bunch let me know what you guys find!
Phil