Outside in normals

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Hi,
I am trying to render the “inside” of a geometry in Unity. It all looks good in the HDA in Houdini (left) but then in Unity the normals seem inside out. Any idea where is the issue?

Thanks!
Edited by perpen - May 6, 2020 13:06:59

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normals.PNG (1.2 MB)

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You should reverse the surface

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aa.jpg (39.6 KB)

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Oh man, thanks a lot!
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