Hi all,
Hoping someone might be able to clear up my issue.
When I debug my unity scene in houdini nothing shows up.
The only node I get is a subnetwork called GlobalNodes.
Essentially an empty scene. What am I overlooking here?
Hope someone can help out.
Cheers,
J
unity to houdini debugging issue
1974 1 0- B0kkie
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- Joined: Oct. 2018
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- seelan
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- 571 posts
- Joined: May 2017
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Debug > Open Scene In Houdini will launch a new Houdini with your current session saved out as a HIP file. Its not a live connection to the current session.
To get a live session, you have to launch Houdini first and connect to it from Unity. So after launching Houdini go into Windows > Houdini Engine Debugger. Start a pipe session.
Then in Unity, close your current Houdini Engine session. Then connect to the Houdini debugger: Houdini Engine > Session > Connect To Debugger > Pipe Session.
See https://www.sidefx.com/docs/unity/_session.html#Session_Types_DebugSession [www.sidefx.com]
To get a live session, you have to launch Houdini first and connect to it from Unity. So after launching Houdini go into Windows > Houdini Engine Debugger. Start a pipe session.
Then in Unity, close your current Houdini Engine session. Then connect to the Houdini debugger: Houdini Engine > Session > Connect To Debugger > Pipe Session.
See https://www.sidefx.com/docs/unity/_session.html#Session_Types_DebugSession [www.sidefx.com]
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