Terrain scattered geometry looks good inside Houdini but is either floating or sunk when brought inside Unity via the Houdini Engine. It doesn't match terrain height.
Is this normal?
We were scattering rocks on the ground. The pivot is exactly at the center so half the rock should be above ground and half below. Inside Unity however some are floating while some are sunk under.
Terrain Scatter Points Don't Match Inside Unity
2775 3 1- firefly9000
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- firefly9000
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So in order to remove the possibility of something going wrong on my end I've created a small scene.
Heightfield of 513 (1 resolution)
Gave it some noise
Then plugged in some geometry and bounce it out to a bgeo.sc file which is then loaded into unity with an HDA (that just has a file node).
That's it. Simple.
In Houdini the boxes (red) are where they're supposed to be (halfway sunk in)
In Unity they're floating.
H 18.460
HE 3.3.5
Unity 2019.2.12f1
Heightfield of 513 (1 resolution)
Gave it some noise
Then plugged in some geometry and bounce it out to a bgeo.sc file which is then loaded into unity with an HDA (that just has a file node).
That's it. Simple.
In Houdini the boxes (red) are where they're supposed to be (halfway sunk in)
In Unity they're floating.
H 18.460
HE 3.3.5
Unity 2019.2.12f1
Edited by firefly9000 - June 10, 2020 12:54:14
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- seelan
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- firefly9000
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