Day 1 | Elements: Earth
264510 218 21- Alex Skorkin
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- evgeniybatinkov
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- Christian Hagbarth
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- geoffburns
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Here is my first entry! Super excited to get to take part, as I just dove into Houdini about 7 weeks ago. Still learning all the settings and no clue how to color correct inside Houdini yet, but I'll keep at it, hope you enjoy.
Website: http://geoffburns.com [geoffburns.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
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- ex-parrot
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- MattVerkuijlen
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- Christian Hagbarth
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Hi everyone! This is my first post here despite being on the forum for over a year now
Here is my interpretation on theme Earth! Hope you like it I would have loved to render the sequence but unfortunately I doubt I will be able to do it in time :/
I'm very excited for the upcoming daily challenges look forward to looking at everyone elses submissions
cheers!
Here is my interpretation on theme Earth! Hope you like it I would have loved to render the sequence but unfortunately I doubt I will be able to do it in time :/
I'm very excited for the upcoming daily challenges look forward to looking at everyone elses submissions
cheers!
- lkruel
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- PilgrimPixel
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- Alexenx
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Hi, guys!
Here's my entry for Day 1. Elements: Earth.
Compose was done with COPS and it was my first time, ufff))
Here's my entry for Day 1. Elements: Earth.
Compose was done with COPS and it was my first time, ufff))
Edited by Alexenx - July 1, 2020 17:09:22
More works in my Instagram - www.instagram.com/apashevin
- ogwin95
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- Librarian
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- Felipe Amaya
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- Stephen Bester
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Hey! Everyone's stuff looks great!
Here's my Day 1 submission:
Since I'm doing crowd RnD at work right now, I'm going to try to use Houdini Agents in all my Houly submissions as my personal challenge.
I'm lazy when it comes to rendering so I'll probably just do viewport captures all the way. This is 3661 agents by the way. Every frame, I'm emitting new agents just out of view and adding their ragdoll constraints into the sim. Otherwise it's just a force to origin and some post-sim editing.
Here's my Day 1 submission:
Since I'm doing crowd RnD at work right now, I'm going to try to use Houdini Agents in all my Houly submissions as my personal challenge.
I'm lazy when it comes to rendering so I'll probably just do viewport captures all the way. This is 3661 agents by the way. Every frame, I'm emitting new agents just out of view and adding their ragdoll constraints into the sim. Otherwise it's just a force to origin and some post-sim editing.
- Igor Diachenko
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- vlaama
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- tortele
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- Caglar C
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- geoffburns
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Here is my entry…love being apart of this!
Website: http://geoffburns.com [geoffburns.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
Instagram: https://www.instagram.com/geoffburns/ [www.instagram.com]
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