Day 6 | Motion: Swing
56051 153 5- rmagee
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On to day 6. Great work from everyone. There have been lots of excellent contributions and lots of people still going for the Iron Man swag pack.
Don’t forget that if you missed a day or two you can add them anytime before July 31 and still get one point and qualify for the Iron Man. To win the daily challenges you must submit before midnight EST.
Have fun with today’s challenge!
Don’t forget that if you missed a day or two you can add them anytime before July 31 and still get one point and qualify for the Iron Man. To win the daily challenges you must submit before midnight EST.
Have fun with today’s challenge!
Robert Magee
Senior Product Marketing Manager
SideFX
Senior Product Marketing Manager
SideFX
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Finally caught up with the challenges! I didn't realise I was going to be so tight for time, but hey, totally worth it.
A classic forest swing.
And since I'm finally caught up, here is the progress of the whole scene. This includes the current challenge plus all the previous ones.
Had to make some adjustments to the previous assets to take into consideration the new ones, but the scene is back to being fully procedurally generated. Also while a little bit of a cheap cheat, I changed the rendering and shading to make it easier to deal with.
A classic forest swing.
And since I'm finally caught up, here is the progress of the whole scene. This includes the current challenge plus all the previous ones.
Had to make some adjustments to the previous assets to take into consideration the new ones, but the scene is back to being fully procedurally generated. Also while a little bit of a cheap cheat, I changed the rendering and shading to make it easier to deal with.
Edited by ant_vfx - July 6, 2020 08:33:30
- BrianHanke
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A strange little machine.
Edited by BrianHanke - July 6, 2020 08:49:18
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“Dreams Feel Real While We’re In Them. It’s Only When We Wake Up That We Realize Something Was Actually Strange.”
Everything went wrong with this one. Wanted white sand but it looked like porridge, all simulations failed and so I salvaged what I could with SOPS trickery, then my first render was a crispy ol' 1920x1080 with high sampling and low noise… but my collider wasn't touching my sand. A few deep breaths later, here we go:
“Started it, had a breakdown, bon appetite”
Everything went wrong with this one. Wanted white sand but it looked like porridge, all simulations failed and so I salvaged what I could with SOPS trickery, then my first render was a crispy ol' 1920x1080 with high sampling and low noise… but my collider wasn't touching my sand. A few deep breaths later, here we go:
“Started it, had a breakdown, bon appetite”
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