CROWD: Agent Foot Locking not behaving as expected

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Hi,

I have a crowd agent using a mocap clip. I am setting up foot locking and find one clip is not behaving as expected.

Even though the RightFoot_Planted channel is at 0, the Right Foot is still planted and I cannot explain why.

Any ideas?

Thanks a lot



(The RightFoot_Planted channel is the dark green line, the RightToeBase_Planted is the light green line)

Dan
Edited by dansidi - July 13, 2020 09:55:01

Attachments:
V__projects_StadiumCrowd_Houdini_StadiumCrowd_agentDef_21.hiplc - Houdini Indie Limited-Commercial 18.gif (11.2 MB)

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Here is the left foot



LeftFoot_Planted channed is shown in Orange and LeftToeBase_Planted is the Yellow channel.

As far as I was aware, if the planted channel has a value of 0, then the foot or toe is not planted and can move off the ground.
Is that correct or an over-simplification?
Why does the Left Foot become ‘not-planted’ for a couple of frames and then become planted again?
That does not make sense to me.

Any help would be great, thank you!

Dan
Edited by dansidi - July 13, 2020 10:12:27

Attachments:
leftFoot_Planted.gif (12.9 MB)

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