Day 17 | Animals: Bones
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Day 17 - Bones! I had so much fun with this one! I have always loved the sculpting work of Jason Freeny @gummifetus [www.instagram.com] and wanted to use this opportunity to pay him a little tribute! All modeled with VDBs, rendered with Redshift.
Edited by geoffburns - July 17, 2020 23:53:07
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I know we've got another two hours, but I want to go ahead and get at least this in…
As you can see, there are definitely bones happening in there!
Today I learned about:
Character was built and rigged from scratch with a very simple dancing style animation. I still have no idea about how to use the Pose shelf tool.
And render done! Held last frame so it would have a little more presence… ; - )
As you can see, there are definitely bones happening in there!
Today I learned about:
- Tracing from backgrounds in ortho views.
- Setting up bones.
- Setting up captures on polygonal geometry.
- Deleting bones and redoing captures because I got them wrong.
- Scatter and delete with multiple materials to drop random objects around the stage.
Character was built and rigged from scratch with a very simple dancing style animation. I still have no idea about how to use the Pose shelf tool.
And render done! Held last frame so it would have a little more presence… ; - )
Edited by hediedscreaming - July 18, 2020 01:54:22
--
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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