Day 25 | Worlds: Underground

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A little watery cave…

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july25_underground_003.png (954.4 KB)

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Day25 Underground

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Underground.jpg (514.6 KB)

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Hi! My artwork!
My post in IG! [www.instagram.com]
Edited by komakinex - July 27, 2020 21:08:13

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25underground3.png (150.5 KB)

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spookeh
Edited by SillyG00se - July 25, 2020 23:47:59

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Day25_still.png (1.2 MB)

Junior FX Artist based in London

https://www.instagram.com/sillyg00se/ [www.instagram.com]
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Well, I learned a lot about the mechanics and construction of escalators today…

Annnddd, as a special bonus, a nice demonstration of what you should not do with an area light. The second render is one that I started well before the deadline. Took nearly an hour and a half. I think (but I'm not going to check right now because it's stupid late), that it's because I put that orange area light in at the end of the tunnel. Well, turning sampling up to 9x9 probably didn't help either…
Edited by hediedscreaming - July 26, 2020 01:31:37

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oofoe-houly-025-underground-1.png (311.4 KB)
underground-019.comp1.0001.png (1.1 MB)

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Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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Day 25 - Underground

Where did you think geometry lights grow? Now you know

Edited by TomMinor - July 25, 2020 23:59:22

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cave_of_glowy_things.png (1.3 MB)

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Just made it…oh man, today was rough.

Website: http://geoffburns.com [geoffburns.com]
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Day 25: Underground

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underground01.png (1014.4 KB)

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crystal cave
Edited by skkatecasey - July 25, 2020 23:56:18

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crystalcave1.png (576.1 KB)

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I got some really cool results for making a cave using what I learned from when I explored height-fields for the “peak” challenge. Trying to texture it after setting up the scene? Different story

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HOULY_UNDERGROUND_v01.png (2.9 MB)

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Tommy visits the Abyss

Edit: Had wrong transparency sample settings and rerendered. Original submission (underground5.jpg) is still attached though.

Edit2: Attached community hip file.
Extras used: A normals texture and some very early prototypes (as subnets) from the the toolset I'm working on to generate the cave wall geometry - nothing fancy though. I also ran Tommy through mixamo to get the hanging pose done quickly.

Edited by blackpixel - Aug. 1, 2020 15:17:22

Attachments:
underground5.jpg (442.4 KB)
underground5_rerender.jpg (357.7 KB)
25_underground__mariusz.wesierski__v006.hiplc (13.0 MB)

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Day 25, Underground:

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Underground_CB.png (894.4 KB)

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Day 25: Underground

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houly_underground.jpg (59.3 KB)

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ho boy didnt get to finish this one again but here's my mole buddy!

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25 UNDERGROUND
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Day_25

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Day_25_Underground.mantra1.0001.jpg (222.2 KB)

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Houly Day 25 - Underground

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Screenshot (539).png (1.2 MB)

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Underground

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25_Underground_comp_G_0028.png (1.5 MB)

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Day 25 - Underground

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HOULY_Underground.jpg (369.5 KB)

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