Day 25 | Worlds: Underground
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Well, I learned a lot about the mechanics and construction of escalators today…
Annnddd, as a special bonus, a nice demonstration of what you should not do with an area light. The second render is one that I started well before the deadline. Took nearly an hour and a half. I think (but I'm not going to check right now because it's stupid late), that it's because I put that orange area light in at the end of the tunnel. Well, turning sampling up to 9x9 probably didn't help either…
Annnddd, as a special bonus, a nice demonstration of what you should not do with an area light. The second render is one that I started well before the deadline. Took nearly an hour and a half. I think (but I'm not going to check right now because it's stupid late), that it's because I put that orange area light in at the end of the tunnel. Well, turning sampling up to 9x9 probably didn't help either…
Edited by hediedscreaming - July 26, 2020 01:31:37
--
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
Program testing can be used to show the presence of bugs, but never to show their absence! -- Dijkstra
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- geoffburns
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Just made it…oh man, today was rough.
![](http://geoffburns.com/wp-content/uploads/2020/07/072520_Underground_003.jpg)
Website: http://geoffburns.com [geoffburns.com]
Twitter: https://twitter.com/geoffpburns [twitter.com]
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Twitter: https://twitter.com/geoffpburns [twitter.com]
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- blackpixel
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Tommy visits the Abyss
Edit: Had wrong transparency sample settings and rerendered. Original submission (underground5.jpg) is still attached though.
Edit2: Attached community hip file.
Extras used: A normals texture and some very early prototypes (as subnets) from the the toolset I'm working on to generate the cave wall geometry - nothing fancy though. I also ran Tommy through mixamo to get the hanging pose done quickly.
Edit: Had wrong transparency sample settings and rerendered. Original submission (underground5.jpg) is still attached though.
Edit2: Attached community hip file.
Extras used: A normals texture and some very early prototypes (as subnets) from the the toolset I'm working on to generate the cave wall geometry - nothing fancy though. I also ran Tommy through mixamo to get the hanging pose done quickly.
Edited by blackpixel - Aug. 1, 2020 15:17:22
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