Normals flipping on extract silhoutte.
1898
2
1
mronier
Member
2 posts
Joined: Nov. 2017
Offline
Aug. 18, 2020 5:08 a.m.
HI All,
So I have an issue, in where I'm trying to create a procedural base outline tool. To go with the Indie Pixel Base builder tutorials.
The Problem I'm having is that when i use the sort SOP, the extract silhouette every so-often flips the normal's, as seen in the pics.
I've tried the Normal's, Facet and poly frame SOP's and to no avail, the normals still swicth.
Image Not Found
Attachments:
NormalsHoudini.PNG (407.4 KB)
NormalsHoudini2.PNG (410.9 KB)
Eckxter
Member
61 posts
Joined: Feb. 2011
Offline
Aug. 18, 2020 10:07 a.m.
If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle.
With this little line of VEX:
That way, it doesn't matter whether they're flipped or not.
- A little nonsense now and then, is relished by the wisest men.
mronier
Member
2 posts
Joined: Nov. 2017
Offline
Aug. 19, 2020 5:35 a.m.
Eckxter If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle. With this little line of VEX: That way, it doesn't matter whether they're flipped or not. Thanks Ecxter, that Fixed it!