So I have an issue, in where I'm trying to create a procedural base outline tool. To go with the Indie Pixel Base builder tutorials.
The Problem I'm having is that when i use the sort SOP, the extract silhouette every so-often flips the normal's, as seen in the pics.
I've tried the Normal's, Facet and poly frame SOP's and to no avail, the normals still swicth.
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