megger
That's really quite impressive. Did you handle the painting entirely through python? And what's the renderer? Mantra?
The built in houdini tools for that are quite lackluster as far as I know. And the drawcurve sop being the only real option for scattering like this, and that slows down to a crawl going upwards of 20 strokes.
I'd love to play around with this, if you need someone for beta testing. I'm an unchallenged expert in breaking things, haha.
Hey there !
You're message just popped up which is kinda strange as it was posted in between the rest but okay

Thanks ! You're expertise might come in handy !

The whole HDA is a mix of python and vex. I'm using Octane render.