OpenGL Refraction?
4574 7 1- frdf
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- jonahtobias
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- frdf
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- jsmack
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- Midphase
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Blender EEVEE can do it.
Come on guys, it's 2020….this stuff should be easy to implement!
Come on guys, it's 2020….this stuff should be easy to implement!
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- frdf
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- Midphase
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I watched the 18.5 presentation as well and it doesn't even seem close when it comes to the Viewport/OpenGL stuff. I think this would all be somewhat mitigated if Karma functioned as an IPR within the OBJ context instead of requiring to go into the Solaris context which, even a year later and with the new updates, still seems like a clunky implementation and one that many artists look at while scratching their heads.
Sorry for sounding a bit negative, but overall I found the 18.5 presentation to be quite disappointing in several ways.
Sorry for sounding a bit negative, but overall I found the 18.5 presentation to be quite disappointing in several ways.
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- ziconic
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