basecolor AOV - "albedo" pass - rawcolor

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Hi folks,

I need a rawcolor AOV (extraImagePlane as it's called in Houdini) - just raw basecolor rgb values from my principledshader as if it's a flat constant colour.

I figured I just need to add ‘basecolor’ as an extra image plane. But it's just coming out black. I've even gone into the PrincipledShader, found the export bind for ‘basecolor’ and switched export>Always, but still comes out black.

Anyone know what I need to do to get basecolor ExtraImagePlane working?

Thanks,
Olly : )
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Hi
I got this to work setting an extra image plane to vector type and export_basecolor in the VEX variable, which is pretty much the same as choosing it from the drop down menu. I find I need to stop and restart the render to get it to kick in sometimes.
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I think there's a checkbox on the ROP for this pass. Don't need to add it manually unless exporting as 32Bit
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