FBX Grp not supported-How to add materials in Solaris -help!

   1590   0   0
User Avatar
Member
7 posts
Joined: May 2020
Offline
It shouldn't be complicated but yet it has been an challenge.

I have a Character with many UV groups that I need to have materials applied and be rendered in Solaris but after spending a **few days** trying to research how to have my characters setup properly, I discovered that FBX implementation is not yet finished!

I can get groups from obj files easily but FBX is not yet supported. So what is the ideal way how to get my character with the materials working in Solaris?

I did find one way on the OBJ level to add a connectivity node with attribute set to class and a partition node with Group_`@class` set as the rule then with the partition node set to render then look on your material node you have the option to select a group in the list.

So I received part of the instruction from here https://vimeo.com/202661289 [vimeo.com]

I appreciate any help on the matter.
i7 4Gz 32 Mb | RTX 2080 Ti | Houdini FX 18 | Fusion Studio | Sonar Platinum | Zbrush 2020 |
  • Quick Links