Hi. I'm trying to use the houdiniengine V2. Among them, I'm experiencing an automatic registration of foliage in ue4. That's cool! By the way, is there anyone who knows if we can use uproperty to modify the foliage details? I want to set up the cull distance automatically.
For floats, ints and strings it's very straight forward. I've changed a foliage type with uProperty as an attribute. But I had issues with the same uproperty as you. Cull has a min/max value, and there's no documentation on how sparse the data.