Day 4 | FOOD | Grain
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A procedural wheat field, modeled in Houdini (thank you MOPs!) and rendered in 3Delight.
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For day 4 I used a cube with the 4 top vertex merged two by two, smoothed and subdivided, applied some procedural displacement material and thats it.
Someone from the thinking procedural discord told me that some googly eyes in my last avocado post would make it funny so:
BEHOLD
“Too much coffee grains in one day of work” ONIGIRI
Someone from the thinking procedural discord told me that some googly eyes in my last avocado post would make it funny so:
BEHOLD
“Too much coffee grains in one day of work” ONIGIRI
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