Hi all,
I'm deforming a bunch of points along some wires, and I wanted this to be procedural, but I cannot find a way to automatically capture the points.
Is there a way?
Procedural wirecapture?
4059 11 2- Anti-Distinctlyminty
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I logged this as:
RFE: VEX based wire capture SOPs
The parameters could be driven by attributes. That would make a much better and faster workflow.
RFE: VEX based wire capture SOPs
The parameters could be driven by attributes. That would make a much better and faster workflow.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- Anti-Distinctlyminty
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Anti-Distinctlyminty
Thanks pusat,
At least I'm not missing something obvious. Shame ti can't be done currently…it's very non-procedural in it's current state.
As a side question: is it possible for me to see the RFE you logged? I can't find a way to view existing submission.
No there is no way to do that either. I and some other users asked SESI to make the RFE database public before. It would be beneficial.
A VEX solution to the WireCapture/WireDeform problem would be pretty amazing. It would pick up all these attributes like width, etc (that can be specified by name in the SOPs). I think the current workflow after you get the wire simulation is not very optimal.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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