Hello all,
I am trying to do a very long twisted / bent river simulation by dividing the terrain into a few sim sections. Using HQueue (as per Houdini Help), at the moment, unfortunately is not a solution that I can use.
So my questions are:
A. Is there a way in which I can simulate different sections of the river terrain, and combine them coherently, diminishing the boundary layer artifacts generated due to Upper and Lower padding inside the Flip Sims?
B. Is there another method for distributing simulations, not necessarily on the farm?
Cheers!
How to distribute/combine flip sims on a single machine using H18.5?
1604 1 1- MrReedSmith
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- AhmedHindy
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