KineFx walk animation follow a curve : How ?
5386 10 3- julca
- Member
- 219 posts
- Joined: Oct. 2015
- Offline
- mestela
- Member
- 1776 posts
- Joined: May 2006
- Offline
- julca
- Member
- 219 posts
- Joined: Oct. 2015
- Offline
- edward
- Member
- 7868 posts
- Joined: July 2005
- Offline
The terminology on the Path Deform confused me too so I had to ask Scott for help. But basically you want to set Geo Capture Origin to Custom, and then use Capture After End Position (instead of Capture Before Start Position). This effectively ensures that the region of space in the walking animation that is warped onto the path starts at 0 to the end of the skeleton every frame.
Edited by edward - Nov. 23, 2020 13:24:52
- mestela
- Member
- 1776 posts
- Joined: May 2006
- Offline
- julca
- Member
- 219 posts
- Joined: Oct. 2015
- Offline
- romafx1984
- Member
- 1 posts
- Joined: May 2019
- Offline
- julca
- Member
- 219 posts
- Joined: Oct. 2015
- Offline
- edward
- Member
- 7868 posts
- Joined: July 2005
- Offline
@julca This seems like a bug to me. Please log it using the Support > Report a bug/RFE menu item at the top of this website. Direct link: https://www.sidefx.com/bugs/submit/ [www.sidefx.com] ... Make sure you submit your hiplc file.
- julca
- Member
- 219 posts
- Joined: Oct. 2015
- Offline
- mangoship
- Member
- 6 posts
- Joined: Aug. 2018
- Offline
-
- Quick Links