Hello
I want to populate a curve with instanced meshes. Simple with orientation along curve & copy to point.
I keep only points of my curve. N, up & orient attributes are on points.
Inside unity, I edit my curve, I can move & rotate it, no issue. But when I replace points using unity_intance, if I rotate my curve instance lost or not update N or orient.
Can you tell me what I miss, or if I make mistake somewhere?
instancing & orientation
1443 1 0- innocent
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- innocent
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- Joined: Feb. 2017
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To test, I start from a box, extract one prim, use a copy to point & create points by VEX.
Something should be wrong or missing when I create those points because when I use them as the input of copy to point I don't have the same result.
I'm pretty sure that it's not so complex to keep all information from the curve's points and keep them up to date after transforms on Unity?
Something should be wrong or missing when I create those points because when I use them as the input of copy to point I don't have the same result.
I'm pretty sure that it's not so complex to keep all information from the curve's points and keep them up to date after transforms on Unity?
Edited by innocent - Dec. 18, 2020 04:54:19
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