Hi,
I wanted to create a hairstyle and add physics to it like wind and rain and see if I could export this to unreal enige. This is for my last year grad work.
But I keep have a problem that part of the hair clip through the head of my character. I'm using the guide deform with a animated skin and guide deform simulation. I haven't changed much in the sim node only added a more stiffness in the bend, lowered the gravity to 0,-1.3, 0), added wind that changed direction.
3.5and drag changed to 8 and 0.8.
I'm forgetting something that need to happen like a constraint or something else?
I appreciatie all the help i get .
Vellum Hair-Collision Issue
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