Vellum Hair-Collision Issue

   3370   3   3
User Avatar
Member
2 posts
Joined: Dec. 2020
Offline
Hi,

I wanted to create a hairstyle and add physics to it like wind and rain and see if I could export this to unreal enige. This is for my last year grad work.

But I keep have a problem that part of the hair clip through the head of my character. I'm using the guide deform with a animated skin and guide deform simulation. I haven't changed much in the sim node only added a more stiffness in the bend, lowered the gravity to 0,-1.3, 0), added wind that changed direction.
3.5and drag changed to 8 and 0.8.

I'm forgetting something that need to happen like a constraint or something else?

I appreciatie all the help i get .

Attachments:
problem.PNG (629.6 KB)
problem 02.PNG (918.5 KB)

User Avatar
Member
621 posts
Joined: Aug. 2008
Offline
will be easier to diagnose if you post a hip file. you might need subsamples in the solver, fix the collision geometry, etc...
User Avatar
Member
2 posts
Joined: Dec. 2020
Offline
Pelos,

Here is my Houdini file.
i'm working on the rain effect now, so there are empty node in there.
also i you have other feedback that can be improved on please let me know.

Attachments:
hairstyle02.hipnc (3.4 MB)

User Avatar
Member
136 posts
Joined: Oct. 2020
Offline
any luck?
https://www.youtube.com/channel/UC4NQi8wpYUbR9wLolfHrZVA [www.youtube.com]
  • Quick Links