Runtime generation of assets in Unity

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Hello SideFx,

For an application, we are developing we have made a tool that receives some data inputs like Vector3's and a base mesh.
These inputs change during runtime and we want to use the HDA to generate flow maps based on these inputs.

But we haven't been able to achieve this at runtime on a mobile device. Is there a way to get this to work or is the Houdini Engine 100% reliant on a physical install?
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