Hi…
I have some question about zbrush dismap into houdini….
When I used 3dmax…
In zbrush, modeling, and make displacemap in zbrush uv type..
and into 3dmax…. use dismap in bump map channel
But Houdini…
In zbrush, modeling and make displacementmap in zbrush uv type…
but in houdini….
When I brought displacemap into houdini…
all uv is broken….
I don't know how it is….
I used “zbrush dispalcemap into houdini plug in” from odforce…
and either, too….
please help me this …..
detail please……