Houdini to maya Alembic mesh skipping around

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Hello,

I'm hoping somebody here could help me with a weird issue I'm having with alembic caches.

I made a vellum cloth sim in houdini using a dress made in Marvelous Designer and want to bring the simulated dress into maya. When I import it into maya (using alembic), it works relatively well with the exception of one frame that skips to the meshes starting position. Its just the one frame, and sometimes when I re-import it, the single skipping frame changes what frame it skips on.
I've tried fixing it's UVs seeing if that will help, or messing with the alembic export in Houdini, but I'm not entirely sure what I'm doing wrong.

Any help is appreciated.

Attachments:
Dresses_ForumHelp.hiplc (758.0 KB)

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Can't really help if you don't attach the source files you are pulling in.
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