johnLIC
I'm using the VAT method to create RBD simulations for Unreal. Is there a way to create collision geometry? I created prim groups per piece that are named with this code:string pieceName = prim(0, "name", @primnum); string groupName = "rendered_collision_geo_ucx_multi" + pieceName; setprimgroup(0, groupName, @primnum, 1);
It seems like the VAT ROP does not export the group membership. Is it possible to collide with VAT geometry? Is there an demoscene that illustrates how to do it?
Vertex animation in general does not support collision. The animating of the vertices happen later in the rendering pipeline on GPU after the collision has already be calculated. In other words, the physics engine will not be aware that the vertices have moved to different positions. You can use Labs RBD to FBX tool to export your destruction as skeletal mesh to get collision.