IMPORTING AN ANIMATED MODEL

   7077   6   1
User Avatar
Member
2 posts
Joined: Feb. 2007
Offline
hello I have a model that I have animated in motion builder, I would like to import it into houdini to use to drive particle system. please help me, OBJ will no be animated.
User Avatar
Member
1634 posts
Joined: July 2005
Offline
If you can export the animated geometry as a Wavefront OBJ file sequence, you can then use a File SOP to load them into Houdini.

In Houdini 8.1, you can use Collada Import [sidefx.com] so if you can export to a Collada file format through Motion Builder, that will work too.

Cheers!
steven
User Avatar
Member
2 posts
Joined: Feb. 2007
Offline
i try to export an OBJ but it is just the model. I do not know how to make it animated
User Avatar
Member
66 posts
Joined: July 2005
Offline
as stevenong mentioned, you have to export every frame of the animation as .obj file. ( name.$F4.obj)

load the sequence into houdini: file sop-> name.$F4.obj
Michael Fuchs -|- Owner Sparkling Design -|- Austria

Sparkling Design [sparkling-design.com]
User Avatar
Member
252 posts
Joined: July 2005
Offline
There are MEL scripts around (odforce.net?) that will dump out a series of animating frames from Maya to obj files (one for each frame).

-Craig
User Avatar
Member
252 posts
Joined: July 2005
Offline
Does Collada import properly handle all the joint to bone translations and skinning and motion curves and maintain everything?

Or is it baking things?

-Craig
User Avatar
Member
7868 posts
Joined: July 2005
Offline
I think it imports keyframes.
  • Quick Links