Hi,
im testing the pivot painter and it work pretty well, only if my asset inside houdini is nor rotated, if i rotate it 90 degrees , check inside houdini if the X rotation animation work and later import to Unreal, all the animations get super dupper crazy.
The only way to fix it is using and applying animations with no rotation, later use the Pivot Painter node, finally do a rotation 90 and export.
Any ideas what can be wrong?
Problem with Pivot Painter AXIS
1913 2 0- Fran Fernandez
- Member
- 38 posts
- Joined: Jan. 2015
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- Fran Fernandez
- Member
- 38 posts
- Joined: Jan. 2015
- Offline
- Fran Fernandez
- Member
- 38 posts
- Joined: Jan. 2015
- Offline
Ok, to preserve the Axis is better to change the shaders inside Unreal than messing up with Houdini Coord.
Now is working properly;
X Unreal = Cross (Y Unreal , X Houdini)
Y Unreal = Cross (X Unreal , X Houdini)
Z Unreal = X Houdini
Now the animation pivot inside Houdini look the same inside Unreal, even if i rotate the mesh/pivot inside Houdini.
Now is working properly;
X Unreal = Cross (Y Unreal , X Houdini)
Y Unreal = Cross (X Unreal , X Houdini)
Z Unreal = X Houdini
Now the animation pivot inside Houdini look the same inside Unreal, even if i rotate the mesh/pivot inside Houdini.
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