I have an issue where my debris particles are dropping through every single collider I put. Not sure what the issue is I did this before and it worked fine. I tried everything I knew. I even switched my MERGE node mode to MUTUAL and it's still happening.
It would be amazing if some of you experienced troubleshooters can take a look at this file and see if you can help me out.
Thank you very much.
Particles won't collide with collider GEO
3651 5 1- Nikodim Fomich
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- Berk_Erdag
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Just checked your scene. I saw that the staticobject1 is empty inside, so particles do not know with what to collide. I turned your ground burst sim into a VDB then put it inside the staticobject1.
See the attached file. I colored the nodes (actually only one node and a null) I added as red to see it easier.
You can also write the VDB version of your sim to a filecache for faster previews.
See the attached file. I colored the nodes (actually only one node and a null) I added as red to see it easier.
You can also write the VDB version of your sim to a filecache for faster previews.
- Nikodim Fomich
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- 70 posts
- Joined: Nov. 2017
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BerkErdag
Just checked your scene. I saw that the staticobject1 is empty inside, so particles do not know with what to collide. I turned your ground burst sim into a VDB then put it inside the staticobject1.
See the attached file. I colored the nodes (actually only one node and a null) I added as red to see it easier.
You can also write the VDB version of your sim to a filecache for faster previews.
Oooohhh wow thank you for solving that. I did this before and I guess I totally forgot that VDB's are what I used. For some reason I thought just a simple GEO like a BOX would be enough for collision. Yeah VDB is the way to go, thank you so much for reminding me of this.
- Berk_Erdag
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- vusta
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- Berk_Erdag
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