- Create a new UE Blueprint project (I'm using UE 4.25)
- Enable the Houdini Plugin for the project. (Standard Houdini UE plugin, not v2)
- Package the project for Win64
- Run the packaged .exe and get an error window stating: “Plugin ‘HoudiniEngine’ failed to load because module ‘HoudiniEngineRuntime’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”
In addition to trying this with the Houdini plugin installed at the UE engine level:
C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\Runtime\HoudiniEngine\
…I've also tried moving the plugin to my project's Plugin's directory:
<my project>\Plugins\Runtime\HoudiniEngine\
Both result in the same issue. The app packaging completes successfully, but the runtime error above is triggered.
I've searched the forum posts and read the official Houdini documentation on UE packaging [www.sidefx.com] but have been unable to find insight on this issue. Help! What am I doing wrong?
Houdini 18.0.566
Unreal Engine 4.25.3 and 4.24.3