Hello ,
when can we expect the second part of the great CHOPs Deforming Geometry chapter ?
Nice work and understandable for everyone !
thanks in advance,
bern
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I am now aiming for one a week. If I make them long enough, I get two!
Two separeate ones is a big agressive for me right now. I don't want to sacrifice quality for quantity. In the next two CHOPs posts, there will be lots of alternate example files to demonstrate various approaches.
Two separeate ones is a big agressive for me right now. I don't want to sacrifice quality for quantity. In the next two CHOPs posts, there will be lots of alternate example files to demonstrate various approaches.
There's at least one school like the old school!
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Jeff your old-school blog has motivated me to redu this asset in using CHOPs and Lookup tables and also make a video tutorial for it (mainly for myself so I don't forget how to use it in a month).
Thanks for doing old school blog, expecially with CHOPs … maybe if enough users get into them they will get updated For those interested:
warning NC asset
asset
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/alowell_interaction_distanceImpactAttributeNC.otl [andrew-lowell-productions.com]
video tutorial
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/cust_interaction_distanceImpactAttributeHelp.mov [andrew-lowell-productions.com]
Thanks for doing old school blog, expecially with CHOPs … maybe if enough users get into them they will get updated For those interested:
warning NC asset
asset
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/alowell_interaction_distanceImpactAttributeNC.otl [andrew-lowell-productions.com]
video tutorial
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/cust_interaction_distanceImpactAttributeHelp.mov [andrew-lowell-productions.com]
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andrewlowell
Jeff your old-school blog has motivated me to redu this asset in using CHOPs and Lookup tables and also make a video tutorial for it (mainly for myself so I don't forget how to use it in a month).
Thanks for doing old school blog, expecially with CHOPs … maybe if enough users get into them they will get updated For those interested:
warning NC asset
asset
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/alowell_interaction_distanceImpactAttributeNC.otl [andrew-lowell-productions.com]
video tutorial
http://www.andrew-lowell-productions.com/andrew-lowell-productions/help/sops/cust_interaction_distanceImpactAttributeHelp.mov [andrew-lowell-productions.com]
“Lookup Tables” …
Is chops part 2 online yet, cause I don't find it ?
thanks,
bern
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Chops are really the most powerful and underutilized feature in Houdini. I am so glad you are doing this and I am learning a lot.
I've always felt that CHOPs would get used so much more if there was a simpler workflow. Like RMB on a line in your SOP Parameters with animated channels (like the “Translate” line in the “Transform” SOP perhaps) and click on a new option “Export to CHOPs” which would take you right to CHOPs all set up with the proper path/channel inputs, etc. and then the last CHOP in the chain with the Export flag set would automatically over-ride the channels that were initially selected in SOP-land. Likewise, clicking on a SOP node would allow you to “Export to CHOPs” and it would automatically set up the Geometry CHOP properly. The old method and workflow should be maintained, but this would get new users using CHOPs quicker with less head scratching.
Anyway, is there any chance your Blog Tutorials get included in the sidefx.com Tutorials section so the general public has a greater chance of being exposed to them?
-Craig
I've always felt that CHOPs would get used so much more if there was a simpler workflow. Like RMB on a line in your SOP Parameters with animated channels (like the “Translate” line in the “Transform” SOP perhaps) and click on a new option “Export to CHOPs” which would take you right to CHOPs all set up with the proper path/channel inputs, etc. and then the last CHOP in the chain with the Export flag set would automatically over-ride the channels that were initially selected in SOP-land. Likewise, clicking on a SOP node would allow you to “Export to CHOPs” and it would automatically set up the Geometry CHOP properly. The old method and workflow should be maintained, but this would get new users using CHOPs quicker with less head scratching.
Anyway, is there any chance your Blog Tutorials get included in the sidefx.com Tutorials section so the general public has a greater chance of being exposed to them?
-Craig
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I will do my best to influence R&D to both take the entries and reformat in to the docs and glean the example files and format them as example files for the various operators.
The blog really allows me to react quickly to demands we see in support. I throw out ideas so everyone can grab them, including our own doc department.
I am picking on CHOPs and VOPs early for the very reasons you mention. POPs follows up very closely. Then there is SOPs…
As for enhanced integration of CHOPs, yes. We have been wanting to integrate them much tighter in to the rest of the product since they were first introduced. This is a big project and not in the immediate future.
For now, CHOPs are still there waiting to be used. The next three posts will throw out a bunch of example files for you all to study and play with.
The blog really allows me to react quickly to demands we see in support. I throw out ideas so everyone can grab them, including our own doc department.
I am picking on CHOPs and VOPs early for the very reasons you mention. POPs follows up very closely. Then there is SOPs…
As for enhanced integration of CHOPs, yes. We have been wanting to integrate them much tighter in to the rest of the product since they were first introduced. This is a big project and not in the immediate future.
For now, CHOPs are still there waiting to be used. The next three posts will throw out a bunch of example files for you all to study and play with.
There's at least one school like the old school!
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