WIP - venetian blind - jalousie [Houdini Utility]

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Hi Forum,
something i did a looong while ago.
It needs an update to make it properly work in Unreal again.
This is WIP and cleaning up stuff one did ages ago is "fun"...
I will post the WIP HDA in a few days.
Comments are welcome.

greetings

Olaf
Edited by Olaf Finkbeiner - Aug. 31, 2021 11:06:24

Attachments:
1000_blinds_slight_variations.jpg (9.6 MB)
purple_blind_04.jpg (3.5 MB)
purple_blind_01.jpg (3.4 MB)

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Looking good Olaf! Happy to see you're participating

About the work.. Do you plan on shading it using textures? Would be nice to have some UVs and use a shader on it to get some subtle variations in roughness, color etc.
Paul Ambrosiussen
Technical Artist, Freelance
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Hey, Olaf! That's cool! Something to think about is how it should be turned into a shippable asset for a game. Usually, this type of asset is baked down to a texture on a plane. You can even go a bit fancier and add parallax occlusion in the Unreal material in order to give the texture some depth as well.

https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.

Keep it up!
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I just set the category to as it is not about aesthetics and apparently game assets are judged on that.
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i ran out of time and the hda i send in was without help and icon.
I also did not send in the HDA that was modified for UE (i forgot).

To start with i made an icon:

Attachments:
jalousie icon.JPG (21.0 KB)

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