Currently I have limited success: https://osenski.artstation.com/projects/QrkXbx [osenski.artstation.com]
The original wall that I am trying to model looks like this:
So far I was able to approximate the wall with the following approach:
1. use grid of points to mark the stone places.
2. Use point jitter to create some randomness
3. offset every even row of dots on left using group + transformation.
4. Model simple stone using box
5. Use "mountain" node to introduce randomness.
6. Use polybevel to make the stones rounded
7. use "copy to points" to copy the stones to the points of the grid.
The problem is that the above approach does not account for:
1. The different size and shape of the stones.
2. Stones not overlapping each other.
4. (my biggest problem) using differently shaped stones and placing them in the way that the space between them is minimized.
Any help will be highly appreciated !
Thank you in advance.

