WIP - Overgrown Roots - [Game Art]

   4396   1   2
User Avatar
Member
1 posts
Joined: Sept. 2019
Offline
Hi all,

I thought I'd try joining the challenge as an architecture graduate trying to change career paths.

For the tool, I was thinking about making a root system that interacts with other objects, and itself, for artists to essentially build buildings and structures out of tree roots with ease. Below is a quick test of how I'd imagine the UX to work, with Unreal Splines and other meshes.

I'd like to develop it more to...
  • Control density
  • Root hierarchy
  • Specific areas for roots to grow (positive and negative)
  • Solo root structures without interaction with other objects
  • Aesthetic roots, w/ clean UVs and depth as they overlap
  • Figure out how multiple pieces work together

I've created some simple HDAs in the past for Unreal for pipes and wires - so I thought I'd challenge myself more and see if I could create a more complete and clean kit.

Thanks,
Tony

Attachments:
210903_WIP.gif (3.6 MB)

Architecture Graduate aspiring to become a Technical Artist | https://www.tonyle.co.uk/ [www.tonyle.co.uk]
User Avatar
Member
453 posts
Joined: Feb. 2013
Offline
I would like to see the HDA for this, even if it's WIP.
  • Quick Links