I thought I'd try joining the challenge as an architecture graduate trying to change career paths.
For the tool, I was thinking about making a root system that interacts with other objects, and itself, for artists to essentially build buildings and structures out of tree roots with ease. Below is a quick test of how I'd imagine the UX to work, with Unreal Splines and other meshes.
I'd like to develop it more to...
- Control density
- Root hierarchy
- Specific areas for roots to grow (positive and negative)
- Solo root structures without interaction with other objects
- Aesthetic roots, w/ clean UVs and depth as they overlap
- Figure out how multiple pieces work together
I've created some simple HDAs in the past for Unreal for pipes and wires - so I thought I'd challenge myself more and see if I could create a more complete and clean kit.
Thanks,
Tony