Hi ho! If you want to keep using Houdini on your machine, don't upgrade your nvidia driver to 496.13 or 496.49
If you did - roll back your driver to earlier than 495.
We've been working with NVIDIA on the display issues you will encounter with this driver but for now, don't upgrade to that version if you want to keep using Houdini as per normal.
Don't upgrade to NVIDIA driver 496.x- roll back if you did
18526 32 7- chrism
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i found that windows update my drivers auto-magical, there is option to stop this if you don't know this like me yesterday. Solution from tomshardware: To stop Windows from doing automatic driver updates, navigate to Control Panel > System & Security > System > Advanced System Settings > Hardware > Device Installation Settings. Then choose "No (your device might not work as expected)."
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chrism
Hi ho! If you want to keep using Houdini on your machine, don't upgrade your nvidia driver to 496.13 or 496.49
If you did - roll back your driver to earlier than 495.
We've been working with NVIDIA on the display issues you will encounter with this driver but for now, don't upgrade to that version if you want to keep using Houdini as per normal.
Totally concur.
Nvidia Game Ready Driver of 496.xx does not work with Houdini, when driving RTX GeForce boards.
Use Studio Driver 472.XX, which works fine.
Game Ready Drivers 496 appear to prevent wireframe and proper OpenGL operation.
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anon_23891236Sorry Good Sir. You don't have a choice. 496.XX (496.13, 496.32, 496.49) DO NOT work with Houdini. Wireframe overlay and bunch of other graphics related, do not work. You have to use Studio driver 472.39 I move on over to Linux.
Went crazy for the past hour trying to figure it out.
I noticed that I have a viewport error.
I don't want to switch to the Studio Driver since I had issues in the past with it.
Until Nvidia fixes GRD for Houdini, Studio Driver , on Win10 Pro, is what is required. Maybe another Win10 build, or migration to Win11 Pro 64 may fix it. I tend to be conservative and don't upgrade OS until others have reported issues, and MS issues patches.
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I had issues with Houdini and 472,39 and had to rollback. now, C4D r25 viewport is going black or gray and blinking randomly. The answer appears to be upgrading drivers to 472.39 to resolve C4D viewport issues.
Hoping there will be a fix soon from Nvidia or SideFx. I have sacrificed two villagers which includes one that claims they're a virgin in hopes this will soon be fixed.
Hoping there will be a fix soon from Nvidia or SideFx. I have sacrificed two villagers which includes one that claims they're a virgin in hopes this will soon be fixed.
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Alfredo _ Brite BoneThis could be a simple Houdini.env type. Post your .env text. If you are inclined to share.
I have the 472 and it works fine.
but I have more problems that are not from NVIDIA.
If someone answers this topic, I will appreciate it.
"nodes errors in Houdini txt - env"
Or Escalate
Shotgun. Do a clean reinstall of Houdini. Totally clean it out. Delete all user prefs. Run a Registry cleaner. Then reinstall.
Regarding drivers. Remove Nvidia driver completely with this DisplayDriverUninstall DDU application. Reboot windows. If it boots into basic 640X480 safe VGA mode, this is good. Now install clean Nvidia driver 472.32 Studio Driver. DO NOT INSTALL 496.
Its good to do a deep root canal and aenema colon cleanse of Windows, once in a while. Just don't think about the disturbing visuals and concentrate on task at hand. Don't think of visuals!
Or go nuclear.
If its all still weird. WMD it! Wipe boot drive and do a clean reinstall of Windows and all drivers. Get professional help with this. Then reinstall Houdini.
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