Hi!
Please take a look at attached image (and object).
I would like to relax existing UV by “polygon angle”, same as 3ds max UV_Unwrap modifier.
Is it possible in Houdini?
Thanks.
How could I relax existing UV by polygon angle, in Houdini?
5294 5 0- Masoud
- Member
- 414 posts
- Joined: Aug. 2015
- Offline
- Masoud
- Member
- 414 posts
- Joined: Aug. 2015
- Offline
- EricSheng
- Member
- 159 posts
- Joined: Feb. 2018
- Offline
- tamte
- Member
- 8784 posts
- Joined: July 2007
- Offline
just use UV Flatten, check Preserve Seams and choose between Spectral or Angle-Based flattening method
(in your file however uvs seem to have more seams after Flattening, and I see similar inner seams in your From 3ds MAX screenshot, not sure where that information lives as .obj before flatten doesn't have them, but I included a little submet that cleans them up so that flatten uses only seams you are expecting)
(in your file however uvs seem to have more seams after Flattening, and I see similar inner seams in your From 3ds MAX screenshot, not sure where that information lives as .obj before flatten doesn't have them, but I included a little submet that cleans them up so that flatten uses only seams you are expecting)
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Masoud
- Member
- 414 posts
- Joined: Aug. 2015
- Offline
- vanyfilatov
- Member
- 16 posts
- Joined: Nov. 2013
- Offline
-
- Quick Links