viewport shading in LOPS/Solaris houdini GL looks funny

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The shading in the stage network looks really weird when using houdini GL. A lot of contrast. I expected a more subtle grey-ish look, like in the OBJ level. I don't have lights yet, and that does affect the look, but i expected a more pleasant picture while working on the objects. see the screenshot below:


if i press "d" in the viewport to get to the options, i get nothing more then "no options for the current renderer" (Houdini GL).

The viewport in the OBJ network looks just fine. Any idea's? Or is this intentional?

I'm on windows 10, 1080Ti, ryzen 3700
Edited by rickvdvulkaan - Nov. 13, 2021 15:29:03

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You're missing vertex normals. Add a normal sop or enable the vertex normals checkbox on the box sop.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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In the options many of the Houdini GL knobs for sops work the same in lops. In addition to normals, the diffuse roughness parameter in the settings also contributes to the harsh terminator when not at zero (I think it might default to 0.5)
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hello all, Please is ther a way i can fix the image at the right without editing it in sops.
houdini GL shows the chair ok. but karma shows it at bad vetrex normals.

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fowode
hello all, Please is ther a way i can fix the image at the right without editing it in sops.
houdini GL shows the chair ok. but karma shows it at bad vetrex normals.

Does it look normal in Karma CPU? XPU it still Alpha.
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