XPU tests (with sample scene)

   36926   93   6
User Avatar
Member
44 posts
Joined: May 2017
Offline
The latest daily build has:

Re-enable a second code optimization for Karma on Windows now that the MSVC compiler bug has been fixed that required disabling optimizations.

is that related to the issue and should the rendertimes on linux vs win be now more at the same ballpark?
User Avatar
Member
279 posts
Joined: June 2016
Offline
frostfx
The latest daily build has:

Re-enable a second code optimization for Karma on Windows now that the MSVC compiler bug has been fixed that required disabling optimizations.

is that related to the issue and should the rendertimes on linux vs win be now more at the same ballpark?
Someone will have to install the latest build and render the scene, so we can find out!
User Avatar
Staff
2544 posts
Joined: Sept. 2007
Offline
Yes, you should notice a marked improvement in Karma CPU render times on windows in today's cut of 19.0.435.
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
User Avatar
Member
100 posts
Joined: Jan. 2015
Offline
Rhino Vex - TR3970X - CPU

Windows

H19.0.383 : 05:53
H19.0.435 : 01.52

(Linux H19 : 01:38)
Edited by PaQ WaK - Nov. 11, 2021 10:37:12
Gameloft
User Avatar
Member
640 posts
Joined: July 2013
Offline
PaQ WaK
Rhino Vex - TR3970X - CPU

Windows

H19.0.383 : 05:53
H19.0.435 : 01.52

(Linux H19 : 01:38)

Okay, that's what you'd expect between Win vs Linux - 10% to 25% speed increase.
Houdini Indie
Karma/Redshift 3D
User Avatar
Member
279 posts
Joined: June 2016
Offline
Nvidia drivers suck under Linux, otherwise I would use Linux Mint instead of Windows 10 Workstation!
User Avatar
Member
918 posts
Joined: March 2014
Online
chrism
Yes, you should notice a marked improvement in Karma CPU render times on windows in today's cut of 19.0.435.

Excellent news.
User Avatar
Member
729 posts
Joined: July 2005
Online
Windows 10 Pro
TR 1950x
Karma CPU

19.0.430: 17:08
19.0.435: 13:32

Attachments:
cornell_karma.jpg (527.3 KB)
cornell_box.zip (898.9 KB)

User Avatar
Member
279 posts
Joined: June 2016
Offline
It looks like there is quite a bit of a speed gain in 449 compared to 383 with XPU using my GTX 1650, at least under Linux, great work SideFX.

383: 9:34
449: 7:13
Edited by GCharb - Nov. 26, 2021 19:09:48

Attachments:
Screenshot from 2021-11-26 18-25-58.png (1.8 MB)

User Avatar
Member
1 posts
Joined: Sept. 2021
Offline
well done
i try to use karma XPU these time
mmj
User Avatar
Staff
530 posts
Joined: May 2019
Offline
GCharb
It looks like there is quite a bit of a speed gain in 449 compared to 383 with XPU using my GTX 1650, at least under Linux, great work SideFX.

383: 9:34
449: 7:13

Hi
A quick question, when you have XPU enabled in the viewport, what devices are displayed (top right corner) and what percentage balance between EmbreeCPU and Opitx do you typically get?

thanks!
Edited by brians - Dec. 3, 2021 18:23:26
User Avatar
Member
279 posts
Joined: June 2016
Offline
brians
Hi
A quick question, when you have XPU enabled in the viewport, what devices are displayed (top right corner) and what percentage balance between EmbreeCPU and Opitx do you typically get?

thanks!

Optix: 52%
EmbreeCPU: 47%
CPU: 87%
Edited by GCharb - Dec. 6, 2021 08:29:33

Attachments:
Screenshot from 2021-12-06 08-26-26.png (2.3 MB)

User Avatar
Member
43 posts
Joined: Aug. 2013
Offline
Hey all, thanks for the awesome 19 updates!

I need to add some flares to glittery particles, does XPU have any fancy bloom and flare post stuff like RS?

Cheers!
User Avatar
Member
279 posts
Joined: June 2016
Offline
HM_2020
Hey all, thanks for the awesome 19 updates!

I need to add some flares to glittery particles, does XPU have any fancy bloom and flare post stuff like RS?

Cheers!
I believe Karma has a lens shader VOP that can do that!
  • Quick Links