The shading in the stage network looks really weird when using houdini GL. A lot of contrast. I expected a more subtle grey-ish look, like in the OBJ level. I don't have lights yet, and that does affect the look, but i expected a more pleasant picture while working on the objects. see the screenshot below:
if i press "d" in the viewport to get to the options, i get nothing more then "no options for the current renderer" (Houdini GL).
The viewport in the OBJ network looks just fine. Any idea's? Or is this intentional?
I'm on windows 10, 1080Ti, ryzen 3700
viewport shading in LOPS/Solaris houdini GL looks funny
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