I'm trying to instance a Skeletal Mesh in UE5, change the Animation mode to asset and apply an animation asset to it.
It works fine when I only have one mesh, but my HDA seems to ignore all the uproperty attributes on the points that aren't the first ones into the final merge node.
For example, I have a character that spawns in and he gets assigned his idle animation, his clothes spawn in as well (so unreal_instance is working) but none of the clothes get the animation uproperty settings so they get no animations.
If I move the 'clothes points' in Houdini to be the first ones to go into the merge, they get the animation and uproperty settings but not the body.
Is this a bug or am I just going about this the wrong way?
Setting uproperty on multiple points not working.
1131 0 0- prekabreki
- Member
- 2 posts
- Joined: Aug. 2017
- Offline
-
- Quick Links