Difference between turn on "Create Packed Fragments"or not
1972 4 2- happybabywzy
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- cwhite
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I'd suggest reading https://www.sidefx.com/docs/houdini/model/packed.html [www.sidefx.com]
If the toggle is off, Packed Geometry primitives are created instead. Both will "work" but are optimized for different use cases: in your case, for fractured pieces you should be using packed fragment primitives.
If the toggle is off, Packed Geometry primitives are created instead. Both will "work" but are optimized for different use cases: in your case, for fractured pieces you should be using packed fragment primitives.
- raincole
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- cwhite
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You probably only need to pack the proxy geometry going into the simulation, and transfer the motion to high-res geometry afterwards
I believe this is just a viewport limitation, though, as the materials are e.g. rendered in mantra if the Declare Materials parameter is configured to include all shaders in the scene
I believe this is just a viewport limitation, though, as the materials are e.g. rendered in mantra if the Declare Materials parameter is configured to include all shaders in the scene
- happybabywzy
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cwhite
I'd suggest reading https://www.sidefx.com/docs/houdini/model/packed.html [www.sidefx.com]
If the toggle is off, Packed Geometry primitives are created instead. Both will "work" but are optimized for different use cases: in your case, for fractured pieces you should be using packed fragment primitives.
Thank You!
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