Struggled a little here to work out how to animate the pressure property per letter. I tried animating the values outside of the solver based on proximity to the end of the hour hand - but that didn't work past the first frame - instead I used a vex expression inside a vellum constraint property that was driven by the frame number and a ptnum value that I'd transferred and promoted on each hour symbol.
All the cloth textures are generated in COPs with ramps! COPs leaves a lot to be desired after getting very comfortable in Touchdesigner, but I'm sure I'll find some use for it.
Simulation and animation were created on March8, then quickly lit and textured this last night.