Day 9 Animation | Vellum | Hair
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Took on way to much to learn in one evening (again). Learned pyro, hair, transfering attributes into vellum!
restlength is powered by the remaining fuel from the pyro source spread.
int pt = primpoints(0, @primnum)[0]; float amount = point(2, "fuel", pt); restscale = amount/10; restscale = max(0.1,restscale);
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