Day 9 Animation | Vellum | Hair

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Edited by MathiasJ - March 9, 2022 19:45:40

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Day 9 - Hair

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Hairy Berg

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Day9
Edited by s_kei - March 9, 2022 21:53:46

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Edited by Matt_McMahon - March 9, 2022 21:57:57

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Day 09 Hair

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Vellum Hair Day 9

I wish I could have made a longer render.

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09 ->

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https://vimeo.com/user24950611 [vimeo.com]
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Mardini 2022 Day 9: Hair

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Took on way to much to learn in one evening (again). Learned pyro, hair, transfering attributes into vellum!
restlength is powered by the remaining fuel from the pyro source spread.

int pt = primpoints(0, @primnum)[0];
float amount = point(2, "fuel", pt);
restscale = amount/10;
restscale = max(0.1,restscale);

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Hello! This is my entry for Vellum Hair, it's a quick render to get it on time :/, I want to do another version in other moment:




Quick breakdown showing the node in action:




Hope you like it, cheers!

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vellum hair_img 01.png (399.8 KB)
vellum hair_img 02.png (551.3 KB)

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Day 09. Vellum - Hair.

*just update the link to youtibe vid
Edited by eduardobieta - March 11, 2022 13:07:02

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09_hair_screen.jpg (914.1 KB)
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Creepy Spaghetti tap!

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Mardini 2022 - Day 09 - Vellum Hair Node



Ran out of time to get sim looking a little better..but still posting it

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Mardini Day 09 Vellum Hair


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Fun one for sure!

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