Day 9 Animation | Vellum | Hair
12495 44 1-
- thepoltergeist
- Member
- 21 posts
- Joined: Feb. 2018
- Offline
-
- MathiasJ
- Member
- 55 posts
- Joined: April 2017
- Offline
-
- PierreRpn
- Member
- 51 posts
- Joined: Feb. 2018
- Offline
-
- mrhalaby
- Member
- 20 posts
- Joined: April 2016
- Offline
-
- emmettfeldman
- Member
- 12 posts
- Joined: March 2019
- Offline
-
- s_kei
- Member
- 19 posts
- Joined: Aug. 2019
- Offline
-
- Matt_McMahon
- Member
- 56 posts
- Joined: Aug. 2020
- Online
-
- jp_
- Member
- 34 posts
- Joined: Jan. 2022
- Offline
-
- jacekm.zielinski
- Member
- 6 posts
- Joined: Sept. 2018
- Offline
-
- vasil-hristov
- Member
- 57 posts
- Joined: April 2019
- Offline
-
- lesath
- Member
- 19 posts
- Joined: Nov. 2007
- Offline
-
- JonDenton
- Member
- 8 posts
- Joined: Jan. 2017
- Online
-
- aloeks
- Member
- 34 posts
- Joined: Dec. 2017
- Offline
-
- James Macgill
- Member
- 33 posts
- Joined: Oct. 2014
- Offline
Took on way to much to learn in one evening (again). Learned pyro, hair, transfering attributes into vellum!
restlength is powered by the remaining fuel from the pyro source spread.
int pt = primpoints(0, @primnum)[0]; float amount = point(2, "fuel", pt); restscale = amount/10; restscale = max(0.1,restscale);
-
- cdordelly
- Member
- 161 posts
- Joined: Nov. 2016
- Offline
-
- eduardobieta
- Member
- 24 posts
- Joined: June 2017
- Online
-
- timphillips
- Member
- 3 posts
- Joined: March 2022
- Offline
-
- vg12000
- Member
- 49 posts
- Joined: April 2019
- Offline
-
- Requson
- Member
- 96 posts
- Joined: April 2019
- Offline
-
- xrossfader
- Member
- 29 posts
- Joined: May 2016
- Offline
-
- Quick Links