Hello - Hopefully a quick question.
What's the best practise for copying to points and varying input parameters for each point?
It would seem this can be done via the Copy Stamp node but I’d also imagine this is quite easy via a For Each Point loop and using the 'iteration' number with a parameter to vary on each point. Is there a better, faster computation way?
edit - Just to clarify; i mean on the geometry side rather than the point attribute side, ie if i wanted to vary the amplitude of some noise on a sphere for each sphere copied to points
Thanks.
Vary geometry copied to points
1486 2 1- Hatchery
- Member
- 139 posts
- Joined: March 2016
- Offline
- shadesoforange
- Member
- 201 posts
- Joined: July 2015
- Offline
This tutorial [www.sidefx.com] should help you out
It is basically what you described (not with the copy stamp, but with the foreach nodes together with the copy to points node) and together with the compile block is the computationally fastest way to do what you want.
It is basically what you described (not with the copy stamp, but with the foreach nodes together with the copy to points node) and together with the compile block is the computationally fastest way to do what you want.
Edited by shadesoforange - March 11, 2022 06:34:25
Manuel Köster - Senior Technical Artist @Remedy Entertainment
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
- Hatchery
- Member
- 139 posts
- Joined: March 2016
- Offline
-
- Quick Links