Day 13 Animation | Vellum | Shape Match
9778 33 0- brandonmcfarland
- Member
- 69 posts
- Joined: July 2018
- Offline
- mrhalaby
- Member
- 20 posts
- Joined: April 2016
- Offline
- vasil-hristov
- Member
- 57 posts
- Joined: April 2019
- Offline
- James Macgill
- Member
- 33 posts
- Joined: Oct. 2014
- Offline
- crude_lens
- Member
- 33 posts
- Joined: July 2020
- Offline
- cdordelly
- Member
- 162 posts
- Joined: Nov. 2016
- Offline
- dotsimulate
- Member
- 65 posts
- Joined: March 2020
- Offline
- xrossfader
- Member
- 34 posts
- Joined: May 2016
- Offline
- ryouma_sanpei
- Member
- 35 posts
- Joined: Nov. 2020
- Offline
- majstorovich
- Member
- 37 posts
- Joined: Feb. 2017
- Offline
Not my day. Def will revisit Vellum after this is done.
Edited by majstorovich - March 15, 2022 20:54:54
https://twitter.com/majstorovich [twitter.com]
https://www.youtube.com/myMotionExperience [www.youtube.com]
https://www.youtube.com/myMotionExperience [www.youtube.com]
- matsnyman
- Member
- 38 posts
- Joined: April 2019
- Offline
- eduardobieta
- Member
- 24 posts
- Joined: June 2017
- Offline
I had a lot of problems, try so many times but at the end the node work after disabling some options acording the documentation:
Shape match constraints require the latest driver for NVIDIA Ampere series cards. This is version 456.38 on Windows and version 450.80.02 on Linux.
If you don’t update your driver, you can alternatively set the following environment variable to disable this feature: HOUDINI_OCL_FEATURE_DISABLE=CL_DEVICE_DEVICE_ENQUEUE_SUPPORT.
I update my drivers to Game or studio and dont work after set the env var.
This is my super late post about Shape Match with Vellum
will keep the work to catch up the full Mardini posts.
- PierreRpn
- Member
- 51 posts
- Joined: Feb. 2018
- Offline
- JanLoehr
- Member
- 37 posts
- Joined: April 2020
- Offline
-
- Quick Links