I was pleasantly surprised that there are C# bindings for Houdini Engine (thanks Unity!).
I've installed the Unity plugin on my laptop.
Can anyone offer any guidance on getting started with Houdini Engine under C#?
Thanks.
C# Reference Implementation
15229 8 3- TwinSnakes007
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- damian
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I keep meaning to extract our C# bindings from the Unity plugin and offer them standalone. Might be worth submitting an RFE to support@sidefx.com to bump up the priority a bit.
Otherwise, yes, you'll want to use
Otherwise, yes, you'll want to use
HoudiniHostLinker.cs
and HoudiniCommon.cs
. They should be pretty much standalone from the rest of the Unity project. HoudiniHostWrappers.cs
might also be useful if you want automatic result code error checking but that might need more work getting it free from other Unity plugin dependencies.
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